“Mojang Studios has used AWS in the past, but we’ve been migrating all cloud services to Azure over the last few years,” a spokesperson for the company told CNBC. “We’ll be fully transitioned to Azure by the end of the year.”
The move makes a lot of sense for Microsoft. With 126 million monthly active players, Minecraft is one of the most popular games on the planet. The Azure division has also been a consistent performer for Microsoft. In Q2 2020, the company said the division’s revenue increased by 27 percent year over year. Even if only a fraction of those 127 million players pay for Minecraft Realms, that’s still less money going to Microsoft’s main competitor in the cloud space. You may wonder then why Microsoft waited more than five years after it acquired Mojang to move Minecraft to Azure. The answer is the company didn’t mess with the studio’s culture.
“It would be easy for a large organization to come in and say: ‘Hey, we’re going to show you how it’s done. We’re going to get you off this Java code. We’re going to get things moved over to C. We’re going to get you off Amazon Web Services and over to Azure,'” said Matt Booty, head of Xbox Game Studios, in a recent interview with GamesIndustry.biz in which the executive talked about what the company learned from its acquisition of Mojang. “But it’s important to realize that the conditions that created Minecraft, how it came to be, are likely to be things that are difficult to recreate within a more corporate structure.”
If you care more about the games Microsoft publishes than its bottom line, that kind of culture is a good sign about what’s to come.
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